Elinis - Invokers Titan Legacy

Last updated 4 Nov 2026

ElinisEldrinEarthMelee AttackerMindfog
Overall2.3average of 20 ratings

Elinis is a Rare Earth Melee Attacker from the Eldrin faction in Invokers Titan Legacy.

They told her she would never fight – she was too small, too weak. Elinis defied them all. She trained herself, then showed them up on the battlefield. Legions of young Eldrin followed in her footsteps, using her techniques. When they began to out-fight the army itself, Elinis was finally knighted.

Faction
Eldrin
Element
Earth
Class
Melee Attacker
Sign of
Temero
Tolerances
Mindfog
Rarity
Rare

Elinis stats

  • HP6944#122/161
  • ATK733#119/161
  • DEF515#149/161
  • CRIT RATE10%#47/161
  • CRIT DMG60%#29/161
  • ACC23#95/161
  • RES10#67/161
  • COMBO SPD0#80/161
  • SKILL SPD6#69/161
  • SKILL RECOV0#92/161
  • MANA GEN37#45/161
  • INSTINCT41#99/161
  • MOVE SPD143#33/161

Elinis ratings

Elinis skills

Basic attack

Basic Attack

Attacks 1 enemy, dealing damage.
Skill levels (11)
  1. Damage: 22.5% ATK
  2. Damage: 23.8% ATK
  3. Damage: 25.2% ATK
  4. Damage: 27.5% ATK
  5. Damage: 30.1% ATK
  6. Damage: 32.4% ATK
  7. Damage: 35.1% ATK
  8. Damage: 37.3% ATK
  9. Damage: 40% ATK
  10. Damage: 42.3% ATK
  11. Damage: 45% ATK
Skill 1

Spark Slam

Attacks 1 enemy, dealing damage.
Skill levels (11)
  1. #1 Damage: 142.5% ATK
  2. #1 Damage: 151% ATK
  3. #1 Damage: 159.6% ATK
  4. #1 Damage: 173.8% ATK
  5. #1 Damage: 190.9% ATK
  6. #1 Damage: 205.2% ATK
  7. #1 Damage: 222.3% ATK
  8. #1 Damage: 236.5% ATK
  9. #1 Damage: 253.6% ATK
  10. #1 Damage: 267.9% ATK
  11. #1 Damage: 285% ATK
Skill 2

Cannon Sling

Attacks 1 enemy, dealing damage. Damage increases by 5% per debuff on the target, limited up to +50% damage.
Skill levels (11)
  1. Damage increases by 3% per debuff on the target, limited up to +30% damage. (#1 Damage: 290% ATK)
  2. Damage increases by 3.2% per debuff on the target, limited up to +30% damage. (#1 Damage: 307.4% ATK)
  3. Damage increases by 3.5% per debuff on the target, limited up to +30% damage. (#1 Damage: 324.8% ATK)
  4. Damage increases by 4% per debuff on the target, limited up to +30% damage. (#1 Damage: 353.8% ATK)
  5. Damage increases by 4% per debuff on the target, limited up to +30% damage. (#1 Damage: 388.6% ATK)
  6. Damage increases by 4% per debuff on the target, limited up to +30% damage. (#1 Damage: 417.6% ATK)
  7. Damage increases by 4.5% per debuff on the target, limited up to +30% damage. (#1 Damage: 452.4% ATK)
  8. Damage increases by 4.5% per debuff on the target, limited up to +30% damage. (#1 Damage: 481.4% ATK)
  9. Damage increases by 4.75% per debuff on the target, limited up to +30% damage. (#1 Damage: 516.2% ATK)
  10. Damage increases by 4.75% per debuff on the target, limited up to +50% damage. (#1 Damage: 545.2% ATK)
  11. #1 Damage: 580% ATK
Skill 3

Pauldron Clap

Attacks 8 enemies in a 5m semicircle in front of Elinis, dealing damage. Launches the targets, knocking them 4m away, for 3s.
Accuracy required for: Launch
Skill levels (11)
  1. Launches the targets, knocking them 4m away, for 2s. (#1 Damage: 145% ATK)
  2. Launches the targets, knocking them 4m away, for 2.1s. (#1 Damage: 153.7% ATK)
  3. Launches the targets, knocking them 4m away, for 2.2s. (#1 Damage: 162.4% ATK)
  4. Launches the targets, knocking them 4m away, for 2.3s. (#1 Damage: 176.9% ATK)
  5. Launches the targets, knocking them 4m away, for 2.4s. (#1 Damage: 194.3% ATK)
  6. Launches the targets, knocking them 4m away, for 2.5s. (#1 Damage: 208.8% ATK)
  7. Launches the targets, knocking them 4m away, for 2.6s. (#1 Damage: 226.2% ATK)
  8. Launches the targets, knocking them 4m away, for 2.7s. (#1 Damage: 240.7% ATK)
  9. Launches the targets, knocking them 4m away, for 2.8s. (#1 Damage: 258.1% ATK)
  10. Launches the targets, knocking them 4m away, for 2.9s. (#1 Damage: 272.6% ATK)
  11. #1 Damage: 290% ATK
Ultimate

Cut & Crater

Bleed
Attacks 1 enemy 2 times, dealing damage per hit. Each hit casts a 1.5% Bleed debuff on the target, lasting 10s. The Bleed ticks every 2s, damaging targets by 1.5% of their MAX HP per tick (up to 300% ATK).
Accuracy required for: Bleed
Skill levels (11)
  1. Each hit casts a [1% Bleed] debuff on the target, lasting 6s. The [Bleed] ticks every 2s, damaging targets by 1% of their MAX HP per tick (up to 150% ATK). (#1 Damage: 100% ATK; #2 Bleed Damage Limit: 150% ATK per tick)
  2. Each hit casts a [1.05% Bleed] debuff on the target, lasting 6s. The [Bleed] ticks every 2s, damaging targets by 1.05% of their MAX HP per tick (up to 150% ATK). (#1 Damage: 106% ATK; #2 Bleed Damage Limit: 150% ATK per tick)
  3. Each hit casts a [1.05% Bleed] debuff on the target, lasting 7s. The [Bleed] ticks every 2s, damaging targets by 1.05% of their MAX HP per tick (up to 175% ATK). (#1 Damage: 112% ATK; #2 Bleed Damage Limit: 175% ATK per tick)
  4. Each hit casts a [1.1% Bleed] debuff on the target, lasting 7s. The [Bleed] ticks every 2s, damaging targets by 1.1% of their MAX HP per tick (up to 175% ATK). (#1 Damage: 122% ATK; #2 Bleed Damage Limit: 175% ATK per tick)
  5. Each hit casts a [1.1% Bleed] debuff on the target, lasting 7s. The [Bleed] ticks every 2s, damaging targets by 1.1% of their MAX HP per tick (up to 200% ATK). (#1 Damage: 134% ATK; #2 Bleed Damage Limit: 200% ATK per tick)
  6. Each hit casts a [1.2% Bleed] debuff on the target, lasting 7s. The [Bleed] ticks every 2s, damaging targets by 1.2% of their MAX HP per tick (up to 200% ATK). (#1 Damage: 144% ATK; #2 Bleed Damage Limit: 200% ATK per tick)
  7. Each hit casts a [1.2% Bleed] debuff on the target, lasting 8s. The [Bleed] ticks every 2s, damaging targets by 1.2% of their MAX HP per tick (up to 225% ATK). (#1 Damage: 156% ATK; #2 Bleed Damage Limit: 225% ATK per tick)
  8. Each hit casts a [1.3% Bleed] debuff on the target, lasting 8s. The [Bleed] ticks every 2s, damaging targets by 1.3% of their MAX HP per tick (up to 225% ATK). (#1 Damage: 166% ATK; #2 Bleed Damage Limit: 225% ATK per tick)
  9. Each hit casts a [1.3% Bleed] debuff on the target, lasting 9s. The [Bleed] ticks every 2s, damaging targets by 1.3% of their MAX HP per tick (up to 250% ATK). (#1 Damage: 178% ATK; #2 Bleed Damage Limit: 250% ATK per tick)
  10. Each hit casts a [1.4% Bleed] debuff on the target, lasting 9s. The [Bleed] ticks every 2s, damaging targets by 1.4% of their MAX HP per tick (up to 250% ATK). (#1 Damage: 188% ATK; #2 Bleed Damage Limit: 250% ATK per tick)
  11. #1 Damage: 200% ATK; #2 Bleed Damage Limit: 300% ATK per tick

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