Gondo The Watchman - Invokers Titan Legacy

Last updated 28 Oct 2026

Gondo The WatchmanCambionDarkTankParalysisBlight
Overall3.6average of 20 ratings

Gondo The Watchman is a Epic Dark Tank from the Cambion faction in Invokers Titan Legacy.

Should you see Gondo staring down at you, you better have your funeral plans in order. He's the ever-watchful gatekeeper of Kyoze's Fell Barbican and holder of the Doom Oculus – a shield whose eye can stun the most fearsome Demon into submission. So far, not one soul has breached even the Fell Barbican's perimeter. Gondo intends to keep it that way.

Faction
Cambion
Element
Dark
Class
Tank
Sign of
Actia
Tolerances
ParalysisBlight
Rarity
Epic

Gondo The Watchman stats

  • HP10655#27/161
  • ATK352#148/161
  • DEF957#17/161
  • CRIT RATE5%#106/161
  • CRIT DMG50%#92/161
  • ACC92#7/161
  • RES76#10/161
  • COMBO SPD0#84/161
  • SKILL SPD4#111/161
  • SKILL RECOV0#97/161
  • MANA GEN45#7/161
  • INSTINCT54#10/161
  • MOVE SPD130#93/161

Gondo The Watchman ratings

General Areas

  • Campaign3.5
  • Spires3.5
  • Arena3.5
  • Sedula2

Gear Bosses

Other Bosses

Gondo The Watchman skills

Basic attack

Basic Attack

Attacks 1 enemy, dealing damage.
Skill levels (11)
  1. Damage: 12% ATK + 12% DEF
  2. Damage: 12.7% ATK + 12.7% DEF
  3. Damage: 13.4% ATK + 13.4% DEF
  4. Damage: 14.6% ATK + 14.6% DEF
  5. Damage: 16.1% ATK + 16.1% DEF
  6. Damage: 17.3% ATK + 17.3% DEF
  7. Damage: 18.7% ATK + 18.7% DEF
  8. Damage: 19.9% ATK + 19.9% DEF
  9. Damage: 21.4% ATK + 21.4% DEF
  10. Damage: 22.6% ATK + 22.6% DEF
  11. Damage: 24% ATK + 24% DEF
Skill 1

Mallet Smasher

Attacks 1 enemy, dealing damage. Extends the duration of 1 random buff on Gondo by 3s.
Skill levels (11)
  1. Extends the duration of 1 random buff on Gondo by 2s. (#1 Damage: 72.5% ATK + 72.5% DEF)
  2. Extends the duration of 1 random buff on Gondo by 2.1s. (#1 Damage: 76.8% ATK + 76.8% DEF)
  3. Extends the duration of 1 random buff on Gondo by 2.2s. (#1 Damage: 81.2% ATK + 81.2% DEF)
  4. Extends the duration of 1 random buff on Gondo by 2.3s. (#1 Damage: 88.5% ATK + 88.5% DEF)
  5. Extends the duration of 1 random buff on Gondo by 2.4s. (#1 Damage: 97.2% ATK + 97.2% DEF)
  6. Extends the duration of 1 random buff on Gondo by 2.5s. (#1 Damage: 104.4% ATK + 104.4% DEF)
  7. Extends the duration of 1 random buff on Gondo by 2.6s. (#1 Damage: 113.1% ATK + 113.1% DEF)
  8. Extends the duration of 1 random buff on Gondo by 2.7s. (#1 Damage: 120.3% ATK + 120.3% DEF)
  9. Extends the duration of 1 random buff on Gondo by 2.8s. (#1 Damage: 129.1% ATK + 129.1% DEF)
  10. Extends the duration of 1 random buff on Gondo by 2.9s. (#1 Damage: 136.3% ATK + 136.3% DEF)
  11. #1 Damage: 145% ATK + 145% DEF
Skill 2

Doom Oculus

ShockBlind
Attacks the 9 enemies with the lowest HP% in a 7m semicircle in front of Gondo, dealing damage. Casts a Shock debuff on the targets, lasting 4s. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal. Then, casts a Blind debuff on the targets, lasting 14s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage.
Accuracy required for: Shock, Blind
Skill levels (11)
  1. Casts a [Shock] debuff on the targets, lasting 2s. Then, casts a [Blind] debuff on the targets, lasting 10s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. (#1 Damage: 76% ATK + 76% DEF)
  2. Casts a [Shock] debuff on the targets, lasting 2.4s. Then, casts a [Blind] debuff on the targets, lasting 10s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. (#1 Damage: 80.6% ATK + 80.6% DEF)
  3. Casts a [Shock] debuff on the targets, lasting 2.4s. Then, casts a [Blind] debuff on the targets, lasting 10s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. (#1 Damage: 85.1% ATK + 85.1% DEF)
  4. Casts a [Shock] debuff on the targets, lasting 2.8s. Then, casts a [Blind] debuff on the targets, lasting 10s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. (#1 Damage: 92.7% ATK + 92.7% DEF)
  5. Casts a [Shock] debuff on the targets, lasting 2.8s. Then, casts a [Blind] debuff on the targets, lasting 10s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. (#1 Damage: 101.8% ATK + 101.8% DEF)
  6. Casts a [Shock] debuff on the targets, lasting 3.2s. Then, casts a [Blind] debuff on the targets, lasting 10s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. (#1 Damage: 109.4% ATK + 109.4% DEF)
  7. Casts a [Shock] debuff on the targets, lasting 3.2s. Then, casts a [Blind] debuff on the targets, lasting 12s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. (#1 Damage: 118.6% ATK + 118.6% DEF)
  8. Casts a [Shock] debuff on the targets, lasting 3.6s. Then, casts a [Blind] debuff on the targets, lasting 12s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. (#1 Damage: 126.2% ATK + 126.2% DEF)
  9. Casts a [Shock] debuff on the targets, lasting 3.6s. Then, casts a [Blind] debuff on the targets, lasting 12s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. (#1 Damage: 135.3% ATK + 135.3% DEF)
  10. Then, casts a [Blind] debuff on the targets, lasting 12s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. (#1 Damage: 142.9% ATK + 142.9% DEF)
  11. #1 Damage: 152% ATK + 152% DEF
Skill 3

Hold The Gates

Attacks 1 enemy, dealing damage. Casts a HP Shield buff on the 9 allies with the lowest HP% in a 15m radius, lasting 14s.
Skill levels (11)
  1. Casts a [HP Shield] buff on the 9 allies with the lowest HP% in a 15m radius, lasting 10s. (#1 Damage: 150% ATK + 150% DEF; #2 Shield: 10% * MAX HP)
  2. Casts a [HP Shield] buff on the 9 allies with the lowest HP% in a 15m radius, lasting 10s. (#1 Damage: 159% ATK + 159% DEF; #2 Shield: 11% * MAX HP)
  3. Casts a [HP Shield] buff on the 9 allies with the lowest HP% in a 15m radius, lasting 10s. (#1 Damage: 168% ATK + 168% DEF; #2 Shield: 11% * MAX HP)
  4. Casts a [HP Shield] buff on the 9 allies with the lowest HP% in a 15m radius, lasting 11s. (#1 Damage: 183% ATK + 183% DEF; #2 Shield: 11% * MAX HP)
  5. Casts a [HP Shield] buff on the 9 allies with the lowest HP% in a 15m radius, lasting 11s. (#1 Damage: 201% ATK + 201% DEF; #2 Shield: 11% * MAX HP)
  6. Casts a [HP Shield] buff on the 9 allies with the lowest HP% in a 15m radius, lasting 11s. (#1 Damage: 216% ATK + 216% DEF; #2 Shield: 13% * MAX HP)
  7. Casts a [HP Shield] buff on the 9 allies with the lowest HP% in a 15m radius, lasting 11s. (#1 Damage: 234% ATK + 234% DEF; #2 Shield: 13% * MAX HP)
  8. Casts a [HP Shield] buff on the 9 allies with the lowest HP% in a 15m radius, lasting 12s. (#1 Damage: 249% ATK + 249% DEF; #2 Shield: 13% * MAX HP)
  9. Casts a [HP Shield] buff on the 9 allies with the lowest HP% in a 15m radius, lasting 12s. (#1 Damage: 267% ATK + 267% DEF; #2 Shield: 13% * MAX HP)
  10. Casts a [HP Shield] buff on the 9 allies with the lowest HP% in a 15m radius, lasting 12s. (#1 Damage: 282% ATK + 282% DEF; #2 Shield: 15% * MAX HP)
  11. #1 Damage: 300% ATK + 300% DEF; #2 Shield: 15% * MAX HP
Ultimate

Jaws of Hatred

Taunt
Attacks the 9 enemies with the lowest HP% in a 8m radius around Gondo, dealing damage. Launches the targets for 5s. Then, casts a Taunt debuff on the targets, lasting 6s, forcing them to continuously attack Gondo using only their Combo Attacks until the Taunt debuff expires.
Accuracy required for: Launch, Taunt
Skill levels (11)
  1. Launches the targets for 3s. Then, casts a [Taunt] debuff on the targets, lasting 3s, forcing them to continuously attack Gondo using only their Combo Attacks until the [Taunt] debuff expires. (#1 Damage: 125% ATK + 125% DEF)
  2. Launches the targets for 3.5s. Then, casts a [Taunt] debuff on the targets, lasting 3s, forcing them to continuously attack Gondo using only their Combo Attacks until the [Taunt] debuff expires. (#1 Damage: 132.5% ATK + 132.5% DEF)
  3. Launches the targets for 3.5s. Then, casts a [Taunt] debuff on the targets, lasting 3.5s, forcing them to continuously attack Gondo using only their Combo Attacks until the [Taunt] debuff expires. (#1 Damage: 140% ATK + 140% DEF)
  4. Launches the targets for 4s. Then, casts a [Taunt] debuff on the targets, lasting 3.5s, forcing them to continuously attack Gondo using only their Combo Attacks until the [Taunt] debuff expires. (#1 Damage: 152.5% ATK + 152.5% DEF)
  5. Launches the targets for 4s. Then, casts a [Taunt] debuff on the targets, lasting 4s, forcing them to continuously attack Gondo using only their Combo Attacks until the [Taunt] debuff expires. (#1 Damage: 167.5% ATK + 167.5% DEF)
  6. Launches the targets for 4s. Then, casts a [Taunt] debuff on the targets, lasting 4.5s, forcing them to continuously attack Gondo using only their Combo Attacks until the [Taunt] debuff expires. (#1 Damage: 180% ATK + 180% DEF)
  7. Launches the targets for 4.5s. Then, casts a [Taunt] debuff on the targets, lasting 4.5s, forcing them to continuously attack Gondo using only their Combo Attacks until the [Taunt] debuff expires. (#1 Damage: 195% ATK + 195% DEF)
  8. Launches the targets for 4.5s. Then, casts a [Taunt] debuff on the targets, lasting 5s, forcing them to continuously attack Gondo using only their Combo Attacks until the [Taunt] debuff expires. (#1 Damage: 207.5% ATK + 207.5% DEF)
  9. Then, casts a [Taunt] debuff on the targets, lasting 5s, forcing them to continuously attack Gondo using only their Combo Attacks until the [Taunt] debuff expires. (#1 Damage: 222.5% ATK + 222.5% DEF)
  10. Then, casts a [Taunt] debuff on the targets, lasting 5.5s, forcing them to continuously attack Gondo using only their Combo Attacks until the [Taunt] debuff expires. (#1 Damage: 235% ATK + 235% DEF)
  11. #1 Damage: 250% ATK + 250% DEF

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