Duchess Kanraku - Invokers Titan Legacy

Last updated 4 Nov 2026

Duchess KanrakuCambionDarkRanged AttackerDazeBlight
Overall4.4average of 20 ratings

Duchess Kanraku is a Legendary Dark Ranged Attacker from the Cambion faction in Invokers Titan Legacy.

Duchess Kanraku is the scion of a terrifying Dynasty: portal masters, who can tear open the Void itself and travel to realms unknown. Kanraku has taken this power to new heights, and has begun to trap monstrous horrors in her void-prison… which she then unleashes on her hapless foes.

Faction
Cambion
Element
Dark
Class
Ranged Attacker
Sign of
Temero
Tolerances
DazeBlight
Rarity
Legendary

Duchess Kanraku stats

  • HP7330#115/161
  • ATK1290#10/161
  • DEF816#43/161
  • CRIT RATE10%#45/161
  • CRIT DMG60%#27/161
  • ACC23#93/161
  • RES10#64/161
  • COMBO SPD0#77/161
  • SKILL SPD6#67/161
  • SKILL RECOV0#89/161
  • MANA GEN37#43/161
  • INSTINCT41#97/161
  • MOVE SPD137#61/161

Duchess Kanraku ratings

Duchess Kanraku skills

Basic attack

Basic Attack

Attacks 1 enemy from a distance of 9m, dealing damage.
Skill levels (11)
  1. Damage: 25% ATK
  2. Damage: 26.5% ATK
  3. Damage: 28% ATK
  4. Damage: 30.5% ATK
  5. Damage: 33.5% ATK
  6. Damage: 36% ATK
  7. Damage: 39% ATK
  8. Damage: 41.5% ATK
  9. Damage: 44.5% ATK
  10. Damage: 47% ATK
  11. Damage: 50% ATK
Skill 1

Unchained Claw

Attacks 1 enemy from a distance of 9m, dealing damage.
Kanraku gains 20 Titan Mana if the hit lands as a critical hit.
Kanraku gains 20 Ultimate Mana if the hit lands as a critical hit.
Skill levels (11)
  1. Kanraku gains 10 Titan Mana if the hit lands as a critical hit. Kanraku gains 10 Ultimate Mana if the hit lands as a critical hit. (#1 Damage: 145% ATK)
  2. Kanraku gains 11 Titan Mana if the hit lands as a critical hit. Kanraku gains 11 Ultimate Mana if the hit lands as a critical hit. (#1 Damage: 153.7% ATK)
  3. Kanraku gains 12 Titan Mana if the hit lands as a critical hit. Kanraku gains 12 Ultimate Mana if the hit lands as a critical hit. (#1 Damage: 162.4% ATK)
  4. Kanraku gains 13 Titan Mana if the hit lands as a critical hit. Kanraku gains 13 Ultimate Mana if the hit lands as a critical hit. (#1 Damage: 176.9% ATK)
  5. Kanraku gains 14 Titan Mana if the hit lands as a critical hit. Kanraku gains 14 Ultimate Mana if the hit lands as a critical hit. (#1 Damage: 194.3% ATK)
  6. Kanraku gains 15 Titan Mana if the hit lands as a critical hit. Kanraku gains 15 Ultimate Mana if the hit lands as a critical hit. (#1 Damage: 208.8% ATK)
  7. Kanraku gains 16 Titan Mana if the hit lands as a critical hit. Kanraku gains 16 Ultimate Mana if the hit lands as a critical hit. (#1 Damage: 226.2% ATK)
  8. Kanraku gains 17 Titan Mana if the hit lands as a critical hit. Kanraku gains 17 Ultimate Mana if the hit lands as a critical hit. (#1 Damage: 240.7% ATK)
  9. Kanraku gains 18 Titan Mana if the hit lands as a critical hit. Kanraku gains 18 Ultimate Mana if the hit lands as a critical hit. (#1 Damage: 258.1% ATK)
  10. Kanraku gains 19 Titan Mana if the hit lands as a critical hit. Kanraku gains 19 Ultimate Mana if the hit lands as a critical hit. (#1 Damage: 272.6% ATK)
  11. #1 Damage: 290% ATK
Skill 2

Abyssal Hands

Bleed
Attacks 1 enemy from a distance of 9m, 3 times, dealing damage per hit.
The first hit casts a 1.25% Bleed debuff on 1 enemy, lasting 6s. The Bleed ticks every 2s, damaging targets by 1.25% of their MAX HP per tick (up to 400% ATK).
On the third hit casts a 1.25% Bleed debuff on 1 enemy, lasting 6s. The Bleed ticks every 2s, damaging targets by 1.25% of their MAX HP per tick (up to 400% ATK).
Accuracy required for: Bleed
Skill levels (11)
  1. The first hit casts a [1% Bleed] debuff on 1 enemy, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 1% of their MAX HP per tick (up to 200% ATK). On the third hit casts a [1% Bleed] debuff on 1 enemy, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 1% of their MAX HP per tick (up to 200% ATK). (#1 Damage: 50% ATK; #2 Damage: 50% ATK; #3 Damage: 50% ATK; #4 Bleed Damage Limit: 200% ATK per tick; #5 Bleed Damage Limit: 200% ATK per tick)
  2. The first hit casts a [1.05% Bleed] debuff on 1 enemy, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 1.05% of their MAX HP per tick (up to 200% ATK). On the third hit casts a [1.05% Bleed] debuff on 1 enemy, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 1.05% of their MAX HP per tick (up to 200% ATK). (#1 Damage: 53% ATK; #2 Damage: 53% ATK; #3 Damage: 53% ATK; #4 Bleed Damage Limit: 200% ATK per tick; #5 Bleed Damage Limit: 200% ATK per tick)
  3. The first hit casts a [1.05% Bleed] debuff on 1 enemy, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 1.05% of their MAX HP per tick (up to 225% ATK). On the third hit casts a [1.05% Bleed] debuff on 1 enemy, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 1.05% of their MAX HP per tick (up to 225% ATK). (#1 Damage: 56% ATK; #2 Damage: 56% ATK; #3 Damage: 56% ATK; #4 Bleed Damage Limit: 225% ATK per tick; #5 Bleed Damage Limit: 225% ATK per tick)
  4. The first hit casts a [1.05% Bleed] debuff on 1 enemy, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 1.05% of their MAX HP per tick (up to 225% ATK). On the third hit casts a [1.05% Bleed] debuff on 1 enemy, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 1.05% of their MAX HP per tick (up to 225% ATK). (#1 Damage: 61% ATK; #2 Damage: 61% ATK; #3 Damage: 61% ATK; #4 Bleed Damage Limit: 225% ATK per tick; #5 Bleed Damage Limit: 225% ATK per tick)
  5. The first hit casts a [1.1% Bleed] debuff on 1 enemy, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 1.1% of their MAX HP per tick (up to 250% ATK). On the third hit casts a [1.1% Bleed] debuff on 1 enemy, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 1.1% of their MAX HP per tick (up to 250% ATK). (#1 Damage: 67% ATK; #2 Damage: 67% ATK; #3 Damage: 67% ATK; #4 Bleed Damage Limit: 250% ATK per tick; #5 Bleed Damage Limit: 250% ATK per tick)
  6. The first hit casts a [1.1% Bleed] debuff on 1 enemy, lasting 5s. The [Bleed] ticks every 2s, damaging targets by 1.1% of their MAX HP per tick (up to 250% ATK). On the third hit casts a [1.1% Bleed] debuff on 1 enemy, lasting 5s. The [Bleed] ticks every 2s, damaging targets by 1.1% of their MAX HP per tick (up to 250% ATK). (#1 Damage: 72% ATK; #2 Damage: 72% ATK; #3 Damage: 72% ATK; #4 Bleed Damage Limit: 250% ATK per tick; #5 Bleed Damage Limit: 250% ATK per tick)
  7. The first hit casts a [1.1% Bleed] debuff on 1 enemy, lasting 5s. The [Bleed] ticks every 2s, damaging targets by 1.1% of their MAX HP per tick (up to 300% ATK). On the third hit casts a [1.1% Bleed] debuff on 1 enemy, lasting 5s. The [Bleed] ticks every 2s, damaging targets by 1.1% of their MAX HP per tick (up to 300% ATK). (#1 Damage: 78% ATK; #2 Damage: 78% ATK; #3 Damage: 78% ATK; #4 Bleed Damage Limit: 300% ATK per tick; #5 Bleed Damage Limit: 300% ATK per tick)
  8. The first hit casts a [1.15% Bleed] debuff on 1 enemy, lasting 5s. The [Bleed] ticks every 2s, damaging targets by 1.15% of their MAX HP per tick (up to 300% ATK). On the third hit casts a [1.15% Bleed] debuff on 1 enemy, lasting 5s. The [Bleed] ticks every 2s, damaging targets by 1.15% of their MAX HP per tick (up to 300% ATK). (#1 Damage: 83% ATK; #2 Damage: 83% ATK; #3 Damage: 83% ATK; #4 Bleed Damage Limit: 300% ATK per tick; #5 Bleed Damage Limit: 300% ATK per tick)
  9. The first hit casts a [1.15% Bleed] debuff on 1 enemy, lasting 5s. The [Bleed] ticks every 2s, damaging targets by 1.15% of their MAX HP per tick (up to 350% ATK). On the third hit casts a [1.15% Bleed] debuff on 1 enemy, lasting 5s. The [Bleed] ticks every 2s, damaging targets by 1.15% of their MAX HP per tick (up to 350% ATK). (#1 Damage: 89% ATK; #2 Damage: 89% ATK; #3 Damage: 89% ATK; #4 Bleed Damage Limit: 350% ATK per tick; #5 Bleed Damage Limit: 350% ATK per tick)
  10. The first hit casts a [1.25% Bleed] debuff on 1 enemy, lasting 5s. The [Bleed] ticks every 2s, damaging targets by 1.25% of their MAX HP per tick (up to 350% ATK). On the third hit casts a [1.25% Bleed] debuff on 1 enemy, lasting 5s. The [Bleed] ticks every 2s, damaging targets by 1.25% of their MAX HP per tick (up to 350% ATK). (#1 Damage: 94% ATK; #2 Damage: 94% ATK; #3 Damage: 94% ATK; #4 Bleed Damage Limit: 350% ATK per tick; #5 Bleed Damage Limit: 350% ATK per tick)
  11. #1 Damage: 100% ATK; #2 Damage: 100% ATK; #3 Damage: 100% ATK; #4 Bleed Damage Limit: 400% ATK per tick; #5 Bleed Damage Limit: 400% ATK per tick
Skill 3

Rift Collapse

Attacks 1 enemy from a distance of 9m, 5 times, dealing damage per hit. Extends the duration of up to 2 random debuffs on the target by 2s 5 times.
Accuracy required for: Debuff Duration Extension
Skill levels (11)
  1. Extends the duration of 1 random debuff on the target by 1s 5 times. (#1 Damage: 58% ATK)
  2. Extends the duration of 1 random debuff on the target by 1.1s 5 times. (#1 Damage: 61.5% ATK)
  3. Extends the duration of 1 random debuff on the target by 1.2s 5 times. (#1 Damage: 65% ATK)
  4. Extends the duration of 1 random debuff on the target by 1.3s 5 times. (#1 Damage: 70.8% ATK)
  5. Extends the duration of 1 random debuff on the target by 1.4s 5 times. (#1 Damage: 77.7% ATK)
  6. Extends the duration of 1 random debuff on the target by 1.5s 5 times. (#1 Damage: 83.5% ATK)
  7. Extends the duration of 1 random debuff on the target by 1.6s 5 times. (#1 Damage: 90.5% ATK)
  8. Extends the duration of 1 random debuff on the target by 1.7s 5 times. (#1 Damage: 96.3% ATK)
  9. Extends the duration of 1 random debuff on the target by 1.8s 5 times. (#1 Damage: 103.2% ATK)
  10. Extends the duration of 1 random debuff on the target by 1.9s 5 times. (#1 Damage: 109% ATK)
  11. #1 Damage: 116% ATK
Ultimate

Oblivion Crush

ATK UpSkill SPD Up
Attacks 1 enemy from a distance of 9m, dealing damage. Casts a ATK Up buff on Kanraku, lasting 18s.
Casts a Skill SPD Up buff on Kanraku, lasting 18s, against targets with MAX HP higher than Kanraku's MAX HP.
Kanraku gains 175 Ultimate Mana.
Kanraku gains 175 Titan Mana.
Skill levels (11)
  1. Casts a [ATK Up] buff on Kanraku, lasting 12s. Casts a [Skill SPD Up] buff on Kanraku, lasting 12s, against targets with MAX HP higher than Kanraku's MAX HP. Kanraku gains 100 Ultimate Mana. Kanraku gains 100 Titan Mana. (#1 Damage: 500% ATK)
  2. Casts a [ATK Up] buff on Kanraku, lasting 13s. Casts a [Skill SPD Up] buff on Kanraku, lasting 13s, against targets with MAX HP higher than Kanraku's MAX HP. Kanraku gains 100 Ultimate Mana. Kanraku gains 100 Titan Mana. (#1 Damage: 530% ATK)
  3. Casts a [ATK Up] buff on Kanraku, lasting 13s. Casts a [Skill SPD Up] buff on Kanraku, lasting 13s, against targets with MAX HP higher than Kanraku's MAX HP. Kanraku gains 100 Ultimate Mana. Kanraku gains 100 Titan Mana. (#1 Damage: 560% ATK)
  4. Casts a [ATK Up] buff on Kanraku, lasting 13s. Casts a [Skill SPD Up] buff on Kanraku, lasting 13s, against targets with MAX HP higher than Kanraku's MAX HP. Kanraku gains 100 Ultimate Mana. Kanraku gains 100 Titan Mana. (#1 Damage: 610% ATK)
  5. Casts a [ATK Up] buff on Kanraku, lasting 13s. Casts a [Skill SPD Up] buff on Kanraku, lasting 13s, against targets with MAX HP higher than Kanraku's MAX HP. Kanraku gains 125 Ultimate Mana. Kanraku gains 125 Titan Mana. (#1 Damage: 670% ATK)
  6. Casts a [ATK Up] buff on Kanraku, lasting 13s. Casts a [Skill SPD Up] buff on Kanraku, lasting 13s, against targets with MAX HP higher than Kanraku's MAX HP. Kanraku gains 125 Ultimate Mana. Kanraku gains 125 Titan Mana. (#1 Damage: 720% ATK)
  7. Casts a [ATK Up] buff on Kanraku, lasting 15s. Casts a [Skill SPD Up] buff on Kanraku, lasting 15s, against targets with MAX HP higher than Kanraku's MAX HP. Kanraku gains 125 Ultimate Mana. Kanraku gains 125 Titan Mana. (#1 Damage: 780% ATK)
  8. Casts a [ATK Up] buff on Kanraku, lasting 15s. Casts a [Skill SPD Up] buff on Kanraku, lasting 15s, against targets with MAX HP higher than Kanraku's MAX HP. Kanraku gains 150 Ultimate Mana. Kanraku gains 150 Titan Mana. (#1 Damage: 830% ATK)
  9. Kanraku gains 150 Ultimate Mana. Kanraku gains 150 Titan Mana. (#1 Damage: 890% ATK)
  10. Kanraku gains 150 Ultimate Mana. Kanraku gains 150 Titan Mana. (#1 Damage: 940% ATK)
  11. #1 Damage: 1,000% ATK

Duchess Kanraku gear recommendations

PvE Build

Weapon
ATK
Shield
DEF
Helmet
HP
Pauldrons
ATK%
Gauntlets
Crit Rate / Crit DMG
Chestplate
ACC
Belt
Mana Gen
Boots
Skill SPD
Amulet
ATK
Earrings
HP
Banner
Crit Rate / Crit DMG
Talisman
Mana Gen
Flask
ACC

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