Fulrik the Animator - Invokers Titan Legacy

Last updated 5 Nov 2026

Fulrik the AnimatorStoneheartsWaterSupportDazeManaburn
Overall4.5average of 20 ratings

Fulrik the Animator is a Epic Water Support from the Stonehearts faction in Invokers Titan Legacy.

Whenever there's a mining accident, you can count on Fulrik to be the first one on the scene. A master medic, he can get his fellow Dwarves back up and at 'em in the blink of an eye, all with the help of his magical Gem of Animation. When miners see the Gem's flashing blue lights, they know help is at hand.

Faction
Stonehearts
Element
Water
Class
Support
Tolerances
DazeManaburn
Rarity
Epic

Fulrik the Animator stats

  • HP9977#38/161
  • ATK650#128/161
  • DEF717#83/161
  • CRIT RATE5%#103/161
  • CRIT DMG50%#87/161
  • ACC0#140/161
  • RES45#28/161
  • COMBO SPD26#41/161
  • SKILL SPD54#6/161
  • SKILL RECOV0#94/161
  • MANA GEN0#102/161
  • INSTINCT47#38/161
  • MOVE SPD135#74/161

Fulrik the Animator ratings

General Areas

  • Campaign4.5
  • Spires5
  • Arena3.5
  • Sedula4.5

Other Bosses

Fulrik the Animator skills

Basic attack

Basic Attack

Attacks 1 enemy from a distance of 9m, dealing damage.
Skill levels (11)
  1. Damage: 10% ATK
  2. Damage: 10.6% ATK
  3. Damage: 11.2% ATK
  4. Damage: 12.2% ATK
  5. Damage: 13.4% ATK
  6. Damage: 14.4% ATK
  7. Damage: 15.6% ATK
  8. Damage: 16.6% ATK
  9. Damage: 17.8% ATK
  10. Damage: 18.8% ATK
  11. Damage: 20% ATK
Skill 1

Invigoration Bolt

Skill Recovery Up
Attacks 1 enemy from a distance of 9m, dealing damage. Casts a Skill Recovery Up buff on the ally with the lowest HP% in a 15m radius, lasting 3.5s.
Skill levels (11)
  1. Casts a [Skill Recovery Up] buff on the ally with the lowest HP% in a 15m radius, lasting 2s. (#1 Damage: 97.5% ATK)
  2. Casts a [Skill Recovery Up] buff on the ally with the lowest HP% in a 15m radius, lasting 2s. (#1 Damage: 103.3% ATK)
  3. Casts a [Skill Recovery Up] buff on the ally with the lowest HP% in a 15m radius, lasting 2s. (#1 Damage: 109.2% ATK)
  4. Casts a [Skill Recovery Up] buff on the ally with the lowest HP% in a 15m radius, lasting 2s. (#1 Damage: 119% ATK)
  5. Casts a [Skill Recovery Up] buff on the ally with the lowest HP% in a 15m radius, lasting 2.5s. (#1 Damage: 130.7% ATK)
  6. Casts a [Skill Recovery Up] buff on the ally with the lowest HP% in a 15m radius, lasting 2.5s. (#1 Damage: 140.4% ATK)
  7. Casts a [Skill Recovery Up] buff on the ally with the lowest HP% in a 15m radius, lasting 2.5s. (#1 Damage: 152.1% ATK)
  8. Casts a [Skill Recovery Up] buff on the ally with the lowest HP% in a 15m radius, lasting 3s. (#1 Damage: 161.9% ATK)
  9. Casts a [Skill Recovery Up] buff on the ally with the lowest HP% in a 15m radius, lasting 3s. (#1 Damage: 173.6% ATK)
  10. Casts a [Skill Recovery Up] buff on the ally with the lowest HP% in a 15m radius, lasting 3s. (#1 Damage: 183.3% ATK)
  11. #1 Damage: 195% ATK
Skill 2

Heal Quartz

Cooldown ReductionHeal
Attacks 1 enemy from a distance of 9m, dealing damage.
Heals the ally with the lowest HP% in a 15m radius, restoring HP.
Reduces the cooldown of Active Skill 2 on Fulrik the Animator by 6s if the target is fully healed.
Reduces the cooldown of Active Skill 2 on Fulrik the Animator by 5s if the target is not fully healed instead.
Skill levels (11)
  1. Reduces the cooldown of Active Skill 2 on Fulrik the Animator by 3s if the target is fully healed. Reduces the cooldown of Active Skill 2 on Fulrik the Animator by 2s if the target is not fully healed instead. (#1 Damage: 195% ATK; #2 Heal: 350% * ATK)
  2. Reduces the cooldown of Active Skill 2 on Fulrik the Animator by 3s if the target is fully healed. Reduces the cooldown of Active Skill 2 on Fulrik the Animator by 2s if the target is not fully healed instead. (#1 Damage: 206.7% ATK; #2 Heal: 400% * ATK)
  3. Reduces the cooldown of Active Skill 2 on Fulrik the Animator by 3.5s if the target is fully healed. Reduces the cooldown of Active Skill 2 on Fulrik the Animator by 2.5s if the target is not fully healed instead. (#1 Damage: 218.4% ATK; #2 Heal: 400% * ATK)
  4. Reduces the cooldown of Active Skill 2 on Fulrik the Animator by 4s if the target is fully healed. Reduces the cooldown of Active Skill 2 on Fulrik the Animator by 3s if the target is not fully healed instead. (#1 Damage: 237.9% ATK; #2 Heal: 400% * ATK)
  5. Reduces the cooldown of Active Skill 2 on Fulrik the Animator by 4s if the target is fully healed. Reduces the cooldown of Active Skill 2 on Fulrik the Animator by 3s if the target is not fully healed instead. (#1 Damage: 261.3% ATK; #2 Heal: 450% * ATK)
  6. Reduces the cooldown of Active Skill 2 on Fulrik the Animator by 4.5s if the target is fully healed. Reduces the cooldown of Active Skill 2 on Fulrik the Animator by 3.5s if the target is not fully healed instead. (#1 Damage: 280.8% ATK; #2 Heal: 450% * ATK)
  7. Reduces the cooldown of Active Skill 2 on Fulrik the Animator by 5s if the target is fully healed. Reduces the cooldown of Active Skill 2 on Fulrik the Animator by 4s if the target is not fully healed instead. (#1 Damage: 304.2% ATK; #2 Heal: 450% * ATK)
  8. Reduces the cooldown of Active Skill 2 on Fulrik the Animator by 5s if the target is fully healed. Reduces the cooldown of Active Skill 2 on Fulrik the Animator by 4s if the target is not fully healed instead. (#1 Damage: 323.7% ATK; #2 Heal: 500% * ATK)
  9. Reduces the cooldown of Active Skill 2 on Fulrik the Animator by 5.5s if the target is fully healed. Reduces the cooldown of Active Skill 2 on Fulrik the Animator by 4.5s if the target is not fully healed instead. (#1 Damage: 347.1% ATK; #2 Heal: 500% * ATK)
  10. Reduces the cooldown of Active Skill 2 on Fulrik the Animator by 5.5s if the target is fully healed. Reduces the cooldown of Active Skill 2 on Fulrik the Animator by 4.5s if the target is not fully healed instead. (#1 Damage: 366.6% ATK; #2 Heal: 600% * ATK)
  11. #1 Damage: 390% ATK; #2 Heal: 600% * ATK
Skill 3

Up And At 'Em!

ATK UpCombo SPD Up
Casts a ATK Up buff on the 9 allies with the lowest HP% in a 15m radius, lasting 14s. Then, casts a Combo SPD Up buff on the targets, lasting 14s.
Skill levels (8)
  1. Casts a [ATK Up] buff on the 9 allies with the lowest HP% in a 15m radius, lasting 10s. Then, casts a [Combo SPD Up] buff on the targets, lasting 10s.
  2. Casts a [ATK Up] buff on the 9 allies with the lowest HP% in a 15m radius, lasting 10s. Then, casts a [Combo SPD Up] buff on the targets, lasting 10s.
  3. Casts a [ATK Up] buff on the 9 allies with the lowest HP% in a 15m radius, lasting 11s. Then, casts a [Combo SPD Up] buff on the targets, lasting 11s.
  4. Casts a [ATK Up] buff on the 9 allies with the lowest HP% in a 15m radius, lasting 11s. Then, casts a [Combo SPD Up] buff on the targets, lasting 11s.
  5. Casts a [ATK Up] buff on the 9 allies with the lowest HP% in a 15m radius, lasting 11s. Then, casts a [Combo SPD Up] buff on the targets, lasting 11s.
  6. Casts a [ATK Up] buff on the 9 allies with the lowest HP% in a 15m radius, lasting 12s. Then, casts a [Combo SPD Up] buff on the targets, lasting 12s.
  7. Casts a [ATK Up] buff on the 9 allies with the lowest HP% in a 15m radius, lasting 13s. Then, casts a [Combo SPD Up] buff on the targets, lasting 13s.
  8. Casts a [ATK Up] buff on the 9 allies with the lowest HP% in a 15m radius, lasting 13s. Then, casts a [Combo SPD Up] buff on the targets, lasting 13s.
Ultimate

Animator Beam

Extend Buff DurationShield
Attacks 1 enemy from a distance of 9m, 3 times, dealing damage per hit. Extends the duration of up to 3 random buffs on the 9 allies with the lowest HP% in a 15m radius by 8s. Then, casts a HP Shield buff on the targets, lasting 16s.
Skill levels (11)
  1. Extends the duration of up to 2 random buffs on the 9 allies with the lowest HP% in a 15m radius by 4s. Then, casts a [HP Shield] buff on the targets, lasting 10s. (#1 Damage: 100% ATK; #2 Damage: 100% ATK; #3 Damage: 100% ATK; #4 Shield: 15% * MAX HP)
  2. Extends the duration of up to 2 random buffs on the 9 allies with the lowest HP% in a 15m radius by 5s. Then, casts a [HP Shield] buff on the targets, lasting 10s. (#1 Damage: 106% ATK; #2 Damage: 106% ATK; #3 Damage: 106% ATK; #4 Shield: 15% * MAX HP)
  3. Extends the duration of up to 2 random buffs on the 9 allies with the lowest HP% in a 15m radius by 6s. Then, casts a [HP Shield] buff on the targets, lasting 10s. (#1 Damage: 112% ATK; #2 Damage: 112% ATK; #3 Damage: 112% ATK; #4 Shield: 15% * MAX HP)
  4. Extends the duration of up to 2 random buffs on the 9 allies with the lowest HP% in a 15m radius by 6s. Then, casts a [HP Shield] buff on the targets, lasting 10s. (#1 Damage: 122% ATK; #2 Damage: 122% ATK; #3 Damage: 122% ATK; #4 Shield: 20% * MAX HP)
  5. Extends the duration of up to 2 random buffs on the 9 allies with the lowest HP% in a 15m radius by 6s. Then, casts a [HP Shield] buff on the targets, lasting 12s. (#1 Damage: 134% ATK; #2 Damage: 134% ATK; #3 Damage: 134% ATK; #4 Shield: 20% * MAX HP)
  6. Extends the duration of up to 2 random buffs on the 9 allies with the lowest HP% in a 15m radius by 7s. Then, casts a [HP Shield] buff on the targets, lasting 12s. (#1 Damage: 144% ATK; #2 Damage: 144% ATK; #3 Damage: 144% ATK; #4 Shield: 20% * MAX HP)
  7. Extends the duration of up to 2 random buffs on the 9 allies with the lowest HP% in a 15m radius by 7s. Then, casts a [HP Shield] buff on the targets, lasting 14s. (#1 Damage: 156% ATK; #2 Damage: 156% ATK; #3 Damage: 156% ATK; #4 Shield: 20% * MAX HP)
  8. Extends the duration of up to 2 random buffs on the 9 allies with the lowest HP% in a 15m radius by 7s. Then, casts a [HP Shield] buff on the targets, lasting 14s. (#1 Damage: 166% ATK; #2 Damage: 166% ATK; #3 Damage: 166% ATK; #4 Shield: 20% * MAX HP)
  9. Extends the duration of up to 2 random buffs on the 9 allies with the lowest HP% in a 15m radius by 8s. Then, casts a [HP Shield] buff on the targets, lasting 14s. (#1 Damage: 178% ATK; #2 Damage: 178% ATK; #3 Damage: 178% ATK; #4 Shield: 20% * MAX HP)
  10. Extends the duration of up to 2 random buffs on the 9 allies with the lowest HP% in a 15m radius by 8s. (#1 Damage: 188% ATK; #2 Damage: 188% ATK; #3 Damage: 188% ATK; #4 Shield: 25% * MAX HP)
  11. #1 Damage: 200% ATK; #2 Damage: 200% ATK; #3 Damage: 200% ATK; #4 Shield: 25% * MAX HP

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