Tassia the Lost - Invokers Titan Legacy

Last updated 1 Nov 2026

Tassia the LostFreebornWaterSupportCrushManaburn
Overall5average of 20 ratings

Tassia the Lost is a Legendary Water Support from the Freeborn faction in Invokers Titan Legacy.

Tassia, before she was “the Lost”, was a master navigator and stormbreaker. But betrayal, shipwreck, and terrible adversity would transform her: now Tassia is a peerless weather-witch… and she carries a real thirst for vengeance.

Faction
Freeborn
Element
Water
Class
Support
Sign of
Temero
Tolerances
CrushManaburn
Rarity
Legendary

Tassia the Lost stats

  • HP11060#18/161
  • ATK953#67/161
  • DEF741#73/161
  • CRIT RATE10%#79/161
  • CRIT DMG60%#61/161
  • ACC23#127/161
  • RES10#146/161
  • COMBO SPD0#150/161
  • SKILL SPD6#101/161
  • SKILL RECOV0#153/161
  • MANA GEN37#77/161
  • INSTINCT41#151/161
  • MOVE SPD132#85/161

Tassia the Lost ratings

Tassia the Lost skills

Basic attack

Basic Attack

Attacks 1 enemy from a distance of 9m, dealing damage.
Skill levels (11)
  1. Damage: 9% ATK
  2. Damage: 9.5% ATK
  3. Damage: 10.1% ATK
  4. Damage: 11% ATK
  5. Damage: 12.1% ATK
  6. Damage: 13% ATK
  7. Damage: 14% ATK
  8. Damage: 14.9% ATK
  9. Damage: 16% ATK
  10. Damage: 16.9% ATK
  11. Damage: 18% ATK
Skill 1

Seasick

Combo SPD Down
Casts a Combo SPD Down debuff on 1 enemy, lasting 6s. Attacks the target from a distance of 9m, dealing damage.
Accuracy required for: Combo SPD Down
Skill levels (11)
  1. Casts a [Combo SPD Down] debuff on 1 enemy, lasting 3s. (#1 Damage: 96.5% ATK)
  2. Casts a [Combo SPD Down] debuff on 1 enemy, lasting 3s. (#1 Damage: 102.3% ATK)
  3. Casts a [Combo SPD Down] debuff on 1 enemy, lasting 4s. (#1 Damage: 108.1% ATK)
  4. Casts a [Combo SPD Down] debuff on 1 enemy, lasting 4s. (#1 Damage: 117.7% ATK)
  5. Casts a [Combo SPD Down] debuff on 1 enemy, lasting 4.5s. (#1 Damage: 129.3% ATK)
  6. Casts a [Combo SPD Down] debuff on 1 enemy, lasting 4.5s. (#1 Damage: 139% ATK)
  7. Casts a [Combo SPD Down] debuff on 1 enemy, lasting 5s. (#1 Damage: 150.5% ATK)
  8. Casts a [Combo SPD Down] debuff on 1 enemy, lasting 5s. (#1 Damage: 160.2% ATK)
  9. Casts a [Combo SPD Down] debuff on 1 enemy, lasting 5s. (#1 Damage: 171.8% ATK)
  10. #1 Damage: 181.4% ATK
  11. #1 Damage: 193% ATK
Skill 2

Watchful Eye

Heals the ally with the lowest HP%, restoring HP. Removes 2 random debuffs from the target.
Skill levels (11)
  1. Removes a random debuff from the target. (#1 Heal: 300% * ATK)
  2. Removes a random debuff from the target. (#1 Heal: 300% * ATK)
  3. Removes a random debuff from the target. (#1 Heal: 350% * ATK)
  4. Removes a random debuff from the target. (#1 Heal: 350% * ATK)
  5. Removes a random debuff from the target. (#1 Heal: 350% * ATK)
  6. #1 Heal: 350% * ATK
  7. #1 Heal: 350% * ATK
  8. #1 Heal: 400% * ATK
  9. #1 Heal: 400% * ATK
  10. #1 Heal: 500% * ATK
  11. #1 Heal: 600% * ATK
Skill 3

Thalassic Terror

ATK DownShock
Selects 1 enemy up to 14m away. Attacks 10 enemies in a 5m radius around the target, from a distance of 9m, dealing damage. Casts a ATK Down debuff on the targets, lasting 14s. Then, casts a Shock debuff on the targets, lasting 6s. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal.
Accuracy required for: ATK Down, Shock
Skill levels (11)
  1. Casts a [ATK Down] debuff on the targets, lasting 8s. Then, casts a [Shock] debuff on the targets, lasting 4s. (#1 Damage: 102.5% ATK)
  2. Casts a [ATK Down] debuff on the targets, lasting 8s. Then, casts a [Shock] debuff on the targets, lasting 4s. (#1 Damage: 108.6% ATK)
  3. Casts a [ATK Down] debuff on the targets, lasting 9s. Then, casts a [Shock] debuff on the targets, lasting 4s. (#1 Damage: 114.8% ATK)
  4. Casts a [ATK Down] debuff on the targets, lasting 10s. Then, casts a [Shock] debuff on the targets, lasting 4s. (#1 Damage: 125.1% ATK)
  5. Casts a [ATK Down] debuff on the targets, lasting 11s. Then, casts a [Shock] debuff on the targets, lasting 4s. (#1 Damage: 137.4% ATK)
  6. Casts a [ATK Down] debuff on the targets, lasting 11s. Then, casts a [Shock] debuff on the targets, lasting 5s. (#1 Damage: 147.6% ATK)
  7. Casts a [ATK Down] debuff on the targets, lasting 12s. Then, casts a [Shock] debuff on the targets, lasting 5s. (#1 Damage: 159.9% ATK)
  8. Casts a [ATK Down] debuff on the targets, lasting 12s. Then, casts a [Shock] debuff on the targets, lasting 5s. (#1 Damage: 170.1% ATK)
  9. Casts a [ATK Down] debuff on the targets, lasting 13s. Then, casts a [Shock] debuff on the targets, lasting 5s. (#1 Damage: 182.4% ATK)
  10. #1 Damage: 192.7% ATK
  11. #1 Damage: 205% ATK
Ultimate

Blinding Storm

Blind
Attacks 10 enemies in a 14m radius, from a distance of 9m, 2 times, dealing damage per hit. The first hit launches the targets for 9s. Then, casts a Blind debuff on the targets, lasting 18s, on the second hit, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. Revives the 1 dead allies with the highest Power with 30% HP.
Accuracy required for: Launch, Blind
Skill levels (11)
  1. The first hit launches the targets for 5s. Then, casts a [Blind] debuff on the targets, lasting 12s, on the second hit, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. (#1 Damage: 76.5% ATK; #2 Damage: 76.5% ATK)
  2. The first hit launches the targets for 5.8s. Then, casts a [Blind] debuff on the targets, lasting 12s, on the second hit, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. (#1 Damage: 81.1% ATK; #2 Damage: 81.1% ATK)
  3. The first hit launches the targets for 5.8s. Then, casts a [Blind] debuff on the targets, lasting 12s, on the second hit, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. (#1 Damage: 85.7% ATK; #2 Damage: 85.7% ATK)
  4. The first hit launches the targets for 6.3s. Then, casts a [Blind] debuff on the targets, lasting 14s, on the second hit, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. (#1 Damage: 93.3% ATK; #2 Damage: 93.3% ATK)
  5. The first hit launches the targets for 6.3s. Then, casts a [Blind] debuff on the targets, lasting 14s, on the second hit, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. (#1 Damage: 102.5% ATK; #2 Damage: 102.5% ATK)
  6. The first hit launches the targets for 6.8s. Then, casts a [Blind] debuff on the targets, lasting 14s, on the second hit, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. (#1 Damage: 110.2% ATK; #2 Damage: 110.2% ATK)
  7. The first hit launches the targets for 6.8s. Then, casts a [Blind] debuff on the targets, lasting 14s, on the second hit, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. (#1 Damage: 119.3% ATK; #2 Damage: 119.3% ATK)
  8. The first hit launches the targets for 6.8s. Then, casts a [Blind] debuff on the targets, lasting 14s, on the second hit, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. (#1 Damage: 127% ATK; #2 Damage: 127% ATK)
  9. The first hit launches the targets for 7.8s. Then, casts a [Blind] debuff on the targets, lasting 14s, on the second hit, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. (#1 Damage: 136.2% ATK; #2 Damage: 136.2% ATK)
  10. The first hit launches the targets for 7.8s. (#1 Damage: 143.8% ATK; #2 Damage: 143.8% ATK)
  11. #1 Damage: 153% ATK; #2 Damage: 153% ATK

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