Shadek the Soulreaper - Invokers Titan Legacy

Last updated 1 Nov 2026

Shadek the SoulreaperLightseekersDarkMelee AttackerCrushFatigue
Overall4.6average of 20 ratings

Shadek the Soulreaper is a Legendary Dark Melee Attacker from the Lightseekers faction in Invokers Titan Legacy.

For all his life, Shadek followed the Path of Light, and was held up by the Lightseekers as a paragon of purity – until a single moment changed him forever. Forged in light, twisted by darkness, Shadek still walks the same path – but now in shadows.

Faction
Lightseekers
Element
Dark
Class
Melee Attacker
Sign of
Temero
Tolerances
CrushFatigue
Rarity
Legendary

Shadek the Soulreaper stats

  • HP9259#61/161
  • ATK1099#39/161
  • DEF791#50/161
  • CRIT RATE10%#73/161
  • CRIT DMG60%#55/161
  • ACC23#121/161
  • RES10#136/161
  • COMBO SPD0#141/161
  • SKILL SPD6#95/161
  • SKILL RECOV0#146/161
  • MANA GEN37#71/161
  • INSTINCT41#143/161
  • MOVE SPD136#70/161

Shadek the Soulreaper ratings

General Areas

Gear Bosses

Other Bosses

Shadek the Soulreaper skills

Basic attack

Basic Attack

Attacks 1 enemy, dealing damage.
Skill levels (11)
  1. Damage: 24% ATK
  2. Damage: 25.4% ATK
  3. Damage: 26.9% ATK
  4. Damage: 29.3% ATK
  5. Damage: 32.2% ATK
  6. Damage: 34.6% ATK
  7. Damage: 37.4% ATK
  8. Damage: 39.8% ATK
  9. Damage: 42.7% ATK
  10. Damage: 45.1% ATK
  11. Damage: 48% ATK
Skill 1

Time Reap

Weaken
Teleports to the enemy with the lowest HP% within a 15m radius. Prioritizes Supports. Attacks the target, dealing damage. Casts a Weaken debuff on the target, lasting 6s, increasing all damage taken by %.
Accuracy required for: Weaken
Skill levels (11)
  1. Casts a [Weaken] debuff on the target, lasting 3s, increasing all damage taken by %. (#1 Damage: 145% ATK)
  2. Casts a [Weaken] debuff on the target, lasting 3s, increasing all damage taken by %. (#1 Damage: 153.7% ATK)
  3. Casts a [Weaken] debuff on the target, lasting 3s, increasing all damage taken by %. (#1 Damage: 162.4% ATK)
  4. Casts a [Weaken] debuff on the target, lasting 3s, increasing all damage taken by %. (#1 Damage: 176.9% ATK)
  5. Casts a [Weaken] debuff on the target, lasting 4s, increasing all damage taken by %. (#1 Damage: 194.3% ATK)
  6. Casts a [Weaken] debuff on the target, lasting 4s, increasing all damage taken by %. (#1 Damage: 208.8% ATK)
  7. Casts a [Weaken] debuff on the target, lasting 5s, increasing all damage taken by %. (#1 Damage: 226.2% ATK)
  8. Casts a [Weaken] debuff on the target, lasting 5s, increasing all damage taken by %. (#1 Damage: 240.7% ATK)
  9. Casts a [Weaken] debuff on the target, lasting 5s, increasing all damage taken by %. (#1 Damage: 258.1% ATK)
  10. Casts a [Weaken] debuff on the target, lasting 5s, increasing all damage taken by %. (#1 Damage: 272.6% ATK)
  11. #1 Damage: 290% ATK
Skill 2

Soul Torture

Attacks 1 enemy, dealing damage. Extends the duration of up to 3 random debuffs on the target by 6s.
Accuracy required for: Debuff Duration Extension
Skill levels (11)
  1. Extends the duration of 1 random debuff on the target by 3s. (#1 Damage: 292.5% ATK)
  2. Extends the duration of 1 random debuff on the target by 3.5s. (#1 Damage: 310% ATK)
  3. Extends the duration of 1 random debuff on the target by 3.5s. (#1 Damage: 327.6% ATK)
  4. Extends the duration of 1 random debuff on the target by 4s. (#1 Damage: 356.9% ATK)
  5. Extends the duration of 1 random debuff on the target by 4s. (#1 Damage: 392% ATK)
  6. Extends the duration of up to 2 random debuffs on the target by 4s. (#1 Damage: 421.2% ATK)
  7. Extends the duration of up to 2 random debuffs on the target by 4s. (#1 Damage: 456.3% ATK)
  8. Extends the duration of up to 2 random debuffs on the target by 5s. (#1 Damage: 485.5% ATK)
  9. Extends the duration of up to 2 random debuffs on the target by 5s. (#1 Damage: 520.6% ATK)
  10. Extends the duration of up to 2 random debuffs on the target by 6s. (#1 Damage: 549.9% ATK)
  11. #1 Damage: 585% ATK
Skill 3

Eye of the Void

Bleed
Attacks 1 enemy 2 times, dealing damage per hit. The first hit casts 2 1.5% Bleed debuffs on the target, lasting 8s. The Bleed ticks every 2s, damaging targets by 1.5% of their MAX HP per tick (up to 400% ATK).
Accuracy required for: Bleed
Skill levels (11)
  1. The first hit casts a [0.75% Bleed] debuff on the target, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 0.75% of their MAX HP per tick (up to 200% ATK). (#1 Damage: 75% ATK; #2 Bleed Damage Limit: 200% ATK per tick; #3 Damage: 75% ATK)
  2. The first hit casts a [1% Bleed] debuff on the target, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 1% of their MAX HP per tick (up to 200% ATK). (#1 Damage: 79.5% ATK; #2 Bleed Damage Limit: 200% ATK per tick; #3 Damage: 79.5% ATK)
  3. The first hit casts a [1% Bleed] debuff on the target, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 1% of their MAX HP per tick (up to 225% ATK). (#1 Damage: 84% ATK; #2 Bleed Damage Limit: 225% ATK per tick; #3 Damage: 84% ATK)
  4. The first hit casts a [1.25% Bleed] debuff on the target, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 1.25% of their MAX HP per tick (up to 225% ATK). (#1 Damage: 91.5% ATK; #2 Bleed Damage Limit: 225% ATK per tick; #3 Damage: 91.5% ATK)
  5. The first hit casts a [1.25% Bleed] debuff on the target, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 1.25% of their MAX HP per tick (up to 250% ATK). (#1 Damage: 100.5% ATK; #2 Bleed Damage Limit: 250% ATK per tick; #3 Damage: 100.5% ATK)
  6. The first hit casts a [1.5% Bleed] debuff on the target, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 1.5% of their MAX HP per tick (up to 250% ATK). (#1 Damage: 108% ATK; #2 Bleed Damage Limit: 250% ATK per tick; #3 Damage: 108% ATK)
  7. The first hit casts a [1.5% Bleed] debuff on the target, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 1.5% of their MAX HP per tick (up to 300% ATK). (#1 Damage: 117% ATK; #2 Bleed Damage Limit: 300% ATK per tick; #3 Damage: 117% ATK)
  8. The first hit casts 2 [1.5% Bleed] debuffs on the target, lasting 6s. The [Bleed] ticks every 2s, damaging targets by 1.5% of their MAX HP per tick (up to 300% ATK). (#1 Damage: 124.5% ATK; #2 Bleed Damage Limit: 300% ATK per tick; #3 Damage: 124.5% ATK)
  9. The first hit casts 2 [1.5% Bleed] debuffs on the target, lasting 6s. The [Bleed] ticks every 2s, damaging targets by 1.5% of their MAX HP per tick (up to 350% ATK). (#1 Damage: 133.5% ATK; #2 Bleed Damage Limit: 350% ATK per tick; #3 Damage: 133.5% ATK)
  10. The first hit casts 2 [1.5% Bleed] debuffs on the target, lasting 6s. The [Bleed] ticks every 2s, damaging targets by 1.5% of their MAX HP per tick (up to 350% ATK). (#1 Damage: 141% ATK; #2 Bleed Damage Limit: 350% ATK per tick; #3 Damage: 141% ATK)
  11. #1 Damage: 150% ATK; #2 Bleed Damage Limit: 400% ATK per tick; #3 Damage: 150% ATK
Ultimate

Soul Reap

Bleed
Attacks 1 enemy 2 times, dealing damage per hit. Each hit Instantly ticks 2 Bleed debuffs on the target. Damage increases by 15% per debuff on the target, limited up to +150% damage.
Accuracy required for: Debuff Instant Tick
Skill levels (11)
  1. Each hit Instantly ticks 1 [Bleed] debuff on the target. Damage increases by 10% per debuff on the target, limited up to +100% damage. (#1 Damage: 257.5% ATK; #2 Damage: 257.5% ATK)
  2. Each hit Instantly ticks 1 [Bleed] debuff on the target. Damage increases by 11% per debuff on the target, limited up to +100% damage. (#1 Damage: 272.9% ATK; #2 Damage: 272.9% ATK)
  3. Each hit Instantly ticks 1 [Bleed] debuff on the target. Damage increases by 12% per debuff on the target, limited up to +100% damage. (#1 Damage: 288.4% ATK; #2 Damage: 288.4% ATK)
  4. Each hit Instantly ticks 1 [Bleed] debuff on the target. Damage increases by 12% per debuff on the target, limited up to +110% damage. (#1 Damage: 314.2% ATK; #2 Damage: 314.2% ATK)
  5. Each hit Instantly ticks 1 [Bleed] debuff on the target. Damage increases by 12% per debuff on the target, limited up to +110% damage. (#1 Damage: 345.1% ATK; #2 Damage: 345.1% ATK)
  6. Each hit Instantly ticks 1 [Bleed] debuff on the target. Damage increases by 13% per debuff on the target, limited up to +110% damage. (#1 Damage: 370.8% ATK; #2 Damage: 370.8% ATK)
  7. Each hit Instantly ticks 1 [Bleed] debuff on the target. Damage increases by 13% per debuff on the target, limited up to +125% damage. (#1 Damage: 401.7% ATK; #2 Damage: 401.7% ATK)
  8. Each hit Instantly ticks 1 [Bleed] debuff on the target. Damage increases by 13% per debuff on the target, limited up to +125% damage. (#1 Damage: 427.5% ATK; #2 Damage: 427.5% ATK)
  9. Each hit Instantly ticks 1 [Bleed] debuff on the target. Damage increases by 14% per debuff on the target, limited up to +125% damage. (#1 Damage: 458.4% ATK; #2 Damage: 458.4% ATK)
  10. Each hit Instantly ticks 1 [Bleed] debuff on the target. (#1 Damage: 484.1% ATK; #2 Damage: 484.1% ATK)
  11. #1 Damage: 515% ATK; #2 Damage: 515% ATK

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