Headsman Rano - Invokers Titan Legacy

Last updated 3 Nov 2026

Headsman RanoLightseekersWaterMelee AttackerBlight
Overall1average of 20 ratings

Headsman Rano is a Uncommon Water Melee Attacker from the Lightseekers faction in Invokers Titan Legacy.

Rano’s story, and his old identity, are mysteries. All that is known is that he turned against the Emperor and was offered a choice: the executioner’s block, or the executioner’s armor. He chose the armor, and gave up everything else. Only the hand of the Emperor remains.

Faction
Lightseekers
Element
Water
Class
Melee Attacker
Sign of
Temero
Tolerances
Blight
Rarity
Uncommon

Headsman Rano stats

  • HP5144#155/161
  • ATK601#131/161
  • DEF490#155/161
  • CRIT RATE10%#52/161
  • CRIT DMG60%#34/161
  • ACC23#100/161
  • RES10#81/161
  • COMBO SPD0#93/161
  • SKILL SPD6#74/161
  • SKILL RECOV0#104/161
  • MANA GEN37#50/161
  • INSTINCT41#108/161
  • MOVE SPD134#78/161

Headsman Rano ratings

Headsman Rano skills

Basic attack

Basic Attack

Attacks 1 enemy, dealing damage.
Skill levels (11)
  1. Damage: 19% ATK
  2. Damage: 20.1% ATK
  3. Damage: 21.3% ATK
  4. Damage: 23.2% ATK
  5. Damage: 25.5% ATK
  6. Damage: 27.4% ATK
  7. Damage: 29.6% ATK
  8. Damage: 31.5% ATK
  9. Damage: 33.8% ATK
  10. Damage: 35.7% ATK
  11. Damage: 38% ATK
Skill 1

Heartpiercer

Attacks 1 enemy, dealing damage.
Skill levels (11)
  1. #1 Damage: 121.5% ATK
  2. #1 Damage: 128.8% ATK
  3. #1 Damage: 136.1% ATK
  4. #1 Damage: 148.2% ATK
  5. #1 Damage: 162.8% ATK
  6. #1 Damage: 175% ATK
  7. #1 Damage: 189.5% ATK
  8. #1 Damage: 201.7% ATK
  9. #1 Damage: 216.3% ATK
  10. #1 Damage: 228.4% ATK
  11. #1 Damage: 243% ATK
Skill 2

Heartlifter

Attacks 1 enemy, dealing damage. Launches the target for 1s.
Accuracy required for: Launch
Skill levels (11)
  1. #1 Damage: 243% ATK
  2. #1 Damage: 257.6% ATK
  3. #1 Damage: 272.2% ATK
  4. #1 Damage: 296.5% ATK
  5. #1 Damage: 325.6% ATK
  6. #1 Damage: 349.9% ATK
  7. #1 Damage: 379.1% ATK
  8. #1 Damage: 403.4% ATK
  9. #1 Damage: 432.5% ATK
  10. #1 Damage: 456.8% ATK
  11. #1 Damage: 486% ATK
Skill 3

Heartstopper

Stun
Attacks 1 enemy, dealing damage. Casts a Stun debuff on the target, lasting 1.5s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal.
Accuracy required for: Stun
Skill levels (11)
  1. Casts a [Stun] debuff on the target, lasting 1s. (#1 Damage: 245% ATK)
  2. Casts a [Stun] debuff on the target, lasting 1s. (#1 Damage: 259.7% ATK)
  3. Casts a [Stun] debuff on the target, lasting 1.1s. (#1 Damage: 274.4% ATK)
  4. Casts a [Stun] debuff on the target, lasting 1.1s. (#1 Damage: 298.9% ATK)
  5. Casts a [Stun] debuff on the target, lasting 1.2s. (#1 Damage: 328.3% ATK)
  6. Casts a [Stun] debuff on the target, lasting 1.2s. (#1 Damage: 352.8% ATK)
  7. Casts a [Stun] debuff on the target, lasting 1.3s. (#1 Damage: 382.2% ATK)
  8. Casts a [Stun] debuff on the target, lasting 1.3s. (#1 Damage: 406.7% ATK)
  9. Casts a [Stun] debuff on the target, lasting 1.4s. (#1 Damage: 436.1% ATK)
  10. Casts a [Stun] debuff on the target, lasting 1.4s. (#1 Damage: 460.6% ATK)
  11. #1 Damage: 490% ATK
Ultimate

Heartbreaker

Bleed
Attacks 1 enemy 2 times, dealing damage per hit. Each hit casts a 1.5% Bleed debuff on the target, lasting 8s. The Bleed ticks every 2s, damaging targets by 1.5% of their MAX HP per tick (up to 300% ATK).
Accuracy required for: Bleed
Skill levels (11)
  1. Each hit casts a [1% Bleed] debuff on the target, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 1% of their MAX HP per tick (up to 150% ATK). (#1 Damage: 140% ATK; #2 Bleed Damage Limit: 150% ATK per tick; #3 Damage: 140% ATK; #4 Bleed Damage Limit: 150% ATK per tick)
  2. Each hit casts a [1.1% Bleed] debuff on the target, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 1.1% of their MAX HP per tick (up to 150% ATK). (#1 Damage: 148.4% ATK; #2 Bleed Damage Limit: 150% ATK per tick; #3 Damage: 148.4% ATK; #4 Bleed Damage Limit: 150% ATK per tick)
  3. Each hit casts a [1.1% Bleed] debuff on the target, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 1.1% of their MAX HP per tick (up to 175% ATK). (#1 Damage: 156.8% ATK; #2 Bleed Damage Limit: 175% ATK per tick; #3 Damage: 156.8% ATK; #4 Bleed Damage Limit: 175% ATK per tick)
  4. Each hit casts a [1.1% Bleed] debuff on the target, lasting 5s. The [Bleed] ticks every 2s, damaging targets by 1.1% of their MAX HP per tick (up to 175% ATK). (#1 Damage: 170.8% ATK; #2 Bleed Damage Limit: 175% ATK per tick; #3 Damage: 170.8% ATK; #4 Bleed Damage Limit: 175% ATK per tick)
  5. Each hit casts a [1.1% Bleed] debuff on the target, lasting 5s. The [Bleed] ticks every 2s, damaging targets by 1.1% of their MAX HP per tick (up to 200% ATK). (#1 Damage: 187.6% ATK; #2 Bleed Damage Limit: 200% ATK per tick; #3 Damage: 187.6% ATK; #4 Bleed Damage Limit: 200% ATK per tick)
  6. Each hit casts a [1.3% Bleed] debuff on the target, lasting 5s. The [Bleed] ticks every 2s, damaging targets by 1.3% of their MAX HP per tick (up to 200% ATK). (#1 Damage: 201.6% ATK; #2 Bleed Damage Limit: 200% ATK per tick; #3 Damage: 201.6% ATK; #4 Bleed Damage Limit: 200% ATK per tick)
  7. Each hit casts a [1.3% Bleed] debuff on the target, lasting 6s. The [Bleed] ticks every 2s, damaging targets by 1.3% of their MAX HP per tick (up to 225% ATK). (#1 Damage: 218.4% ATK; #2 Bleed Damage Limit: 225% ATK per tick; #3 Damage: 218.4% ATK; #4 Bleed Damage Limit: 225% ATK per tick)
  8. Each hit casts a [1.3% Bleed] debuff on the target, lasting 6s. The [Bleed] ticks every 2s, damaging targets by 1.3% of their MAX HP per tick (up to 225% ATK). (#1 Damage: 232.4% ATK; #2 Bleed Damage Limit: 225% ATK per tick; #3 Damage: 232.4% ATK; #4 Bleed Damage Limit: 225% ATK per tick)
  9. Each hit casts a [1.5% Bleed] debuff on the target, lasting 7s. The [Bleed] ticks every 2s, damaging targets by 1.5% of their MAX HP per tick (up to 250% ATK). (#1 Damage: 249.2% ATK; #2 Bleed Damage Limit: 250% ATK per tick; #3 Damage: 249.2% ATK; #4 Bleed Damage Limit: 250% ATK per tick)
  10. Each hit casts a [1.5% Bleed] debuff on the target, lasting 7s. The [Bleed] ticks every 2s, damaging targets by 1.5% of their MAX HP per tick (up to 250% ATK). (#1 Damage: 263.2% ATK; #2 Bleed Damage Limit: 250% ATK per tick; #3 Damage: 263.2% ATK; #4 Bleed Damage Limit: 250% ATK per tick)
  11. #1 Damage: 280% ATK; #2 Bleed Damage Limit: 300% ATK per tick; #3 Damage: 280% ATK; #4 Bleed Damage Limit: 300% ATK per tick

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