Ardell The Torrent - Invokers Titan Legacy

Last updated 5 Nov 2026

Ardell The TorrentEldrinWaterMelee AttackerManashockBloodrot
Overall4.3average of 20 ratings

Ardell The Torrent is a Legendary Water Melee Attacker from the Eldrin faction in Invokers Titan Legacy.

The custodian of Bright River, Ardell is on the forefront of the fight against Ulgorim's Horde. With a mere flick of his hand, he can transform the river from a gentle burble to a raging torrent, sweeping away all in its path. Goblins have now learned that going for a swim in Bright River may quickly lead to a watery fate.

Faction
Eldrin
Element
Water
Class
Melee Attacker
Sign of
Temero
Tolerances
ManashockBloodrot
Rarity
Legendary

Ardell The Torrent stats

  • HP9259#60/161
  • ATK1144#21/161
  • DEF754#63/161
  • CRIT RATE10%#35/161
  • CRIT DMG60%#17/161
  • ACC23#83/161
  • RES10#45/161
  • COMBO SPD0#56/161
  • SKILL SPD6#57/161
  • SKILL RECOV0#67/161
  • MANA GEN37#33/161
  • INSTINCT41#84/161
  • MOVE SPD135#72/161

Ardell The Torrent ratings

General Areas

  • Campaign4.5
  • Spires4.5
  • Arena4.5
  • Sedula4.5

Gear Bosses

Ardell The Torrent skills

Basic attack

Basic Attack

Attacks 1 enemy from a distance of 9m, dealing damage.
Skill levels (11)
  1. Damage: 26% ATK
  2. Damage: 27.6% ATK
  3. Damage: 29.1% ATK
  4. Damage: 31.7% ATK
  5. Damage: 34.8% ATK
  6. Damage: 37.4% ATK
  7. Damage: 40.6% ATK
  8. Damage: 43.2% ATK
  9. Damage: 46.3% ATK
  10. Damage: 48.9% ATK
  11. Damage: 52% ATK
Skill 1

Bladeswell

Attacks 1 enemy from a distance of 9m, dealing damage. Transfers a random debuff to the target, increasing its duration by 7s.
Accuracy required for: Debuff Transfer
Skill levels (11)
  1. Transfers a random debuff to the target, increasing its duration by 2s. (#1 Damage: 157.5% ATK)
  2. Transfers a random debuff to the target, increasing its duration by 2.5s. (#1 Damage: 166.9% ATK)
  3. Transfers a random debuff to the target, increasing its duration by 3s. (#1 Damage: 176.4% ATK)
  4. Transfers a random debuff to the target, increasing its duration by 3.5s. (#1 Damage: 192.2% ATK)
  5. Transfers a random debuff to the target, increasing its duration by 4s. (#1 Damage: 211.1% ATK)
  6. Transfers a random debuff to the target, increasing its duration by 4.5s. (#1 Damage: 226.8% ATK)
  7. Transfers a random debuff to the target, increasing its duration by 5s. (#1 Damage: 245.7% ATK)
  8. Transfers a random debuff to the target, increasing its duration by 5.5s. (#1 Damage: 261.5% ATK)
  9. Transfers a random debuff to the target, increasing its duration by 6s. (#1 Damage: 280.4% ATK)
  10. Transfers a random debuff to the target, increasing its duration by 6.5s. (#1 Damage: 296.1% ATK)
  11. #1 Damage: 315% ATK
Skill 2

Water's Edge

Attacks 1 enemy from a distance of 9m, 3 times, dealing damage per hit. Reduces the cooldown of Active Skill 3 on Ardell by 5s if the hit lands as a critical hit.
After the third hit, Ardell gains 25 Ultimate Mana per debuff on the target, limited up to +500 Ultimate Mana. Debuffs are counted on each hit that lands.
Skill levels (11)
  1. Reduces the cooldown of Active Skill 3 on Ardell by 2s if the hit lands as a critical hit. After the third hit, Ardell gains 10 Ultimate Mana per debuff on the target, limited up to +200 Ultimate Mana. (#1 Damage: 107.5% ATK; #2 Damage: 107.5% ATK; #3 Damage: 107.5% ATK)
  2. Reduces the cooldown of Active Skill 3 on Ardell by 2s if the hit lands as a critical hit. After the third hit, Ardell gains 13 Ultimate Mana per debuff on the target, limited up to +200 Ultimate Mana. (#1 Damage: 113.9% ATK; #2 Damage: 113.9% ATK; #3 Damage: 113.9% ATK)
  3. Reduces the cooldown of Active Skill 3 on Ardell by 3s if the hit lands as a critical hit. After the third hit, Ardell gains 13 Ultimate Mana per debuff on the target, limited up to +200 Ultimate Mana. (#1 Damage: 120.4% ATK; #2 Damage: 120.4% ATK; #3 Damage: 120.4% ATK)
  4. Reduces the cooldown of Active Skill 3 on Ardell by 3s if the hit lands as a critical hit. After the third hit, Ardell gains 16 Ultimate Mana per debuff on the target, limited up to +200 Ultimate Mana. (#1 Damage: 131.2% ATK; #2 Damage: 131.2% ATK; #3 Damage: 131.2% ATK)
  5. Reduces the cooldown of Active Skill 3 on Ardell by 4s if the hit lands as a critical hit. After the third hit, Ardell gains 16 Ultimate Mana per debuff on the target, limited up to +200 Ultimate Mana. (#1 Damage: 144.1% ATK; #2 Damage: 144.1% ATK; #3 Damage: 144.1% ATK)
  6. Reduces the cooldown of Active Skill 3 on Ardell by 4s if the hit lands as a critical hit. After the third hit, Ardell gains 19 Ultimate Mana per debuff on the target, limited up to +200 Ultimate Mana. (#1 Damage: 154.8% ATK; #2 Damage: 154.8% ATK; #3 Damage: 154.8% ATK)
  7. Reduces the cooldown of Active Skill 3 on Ardell by 4s if the hit lands as a critical hit. After the third hit, Ardell gains 19 Ultimate Mana per debuff on the target, limited up to +300 Ultimate Mana. (#1 Damage: 167.7% ATK; #2 Damage: 167.7% ATK; #3 Damage: 167.7% ATK)
  8. After the third hit, Ardell gains 22 Ultimate Mana per debuff on the target, limited up to +300 Ultimate Mana. (#1 Damage: 178.4% ATK; #2 Damage: 178.4% ATK; #3 Damage: 178.4% ATK)
  9. After the third hit, Ardell gains 22 Ultimate Mana per debuff on the target, limited up to +400 Ultimate Mana. (#1 Damage: 191.4% ATK; #2 Damage: 191.4% ATK; #3 Damage: 191.4% ATK)
  10. After the third hit, Ardell gains 25 Ultimate Mana per debuff on the target, limited up to +400 Ultimate Mana. (#1 Damage: 202.1% ATK; #2 Damage: 202.1% ATK; #3 Damage: 202.1% ATK)
  11. #1 Damage: 215% ATK; #2 Damage: 215% ATK; #3 Damage: 215% ATK
Skill 3

Overflow

ACC DownATK Down
Selects 1 enemy up to 14m away. Attacks the 10 enemies with the lowest HP% in a 8m radius around the target, from a distance of 9m, dealing damage. Casts a ACC Down debuff on the targets, lasting 16s. Then, casts a ATK Down debuff on the targets, lasting 16s.
Accuracy required for: ACC Down, ATK Down
Skill levels (11)
  1. Casts a [ACC Down] debuff on the targets, lasting 12s. Then, casts a [ATK Down] debuff on the targets, lasting 12s. (#1 Damage: 165% ATK)
  2. Casts a [ACC Down] debuff on the targets, lasting 12s. Then, casts a [ATK Down] debuff on the targets, lasting 12s. (#1 Damage: 174.9% ATK)
  3. Casts a [ACC Down] debuff on the targets, lasting 12s. Then, casts a [ATK Down] debuff on the targets, lasting 12s. (#1 Damage: 184.8% ATK)
  4. Casts a [ACC Down] debuff on the targets, lasting 12s. Then, casts a [ATK Down] debuff on the targets, lasting 12s. (#1 Damage: 201.3% ATK)
  5. Casts a [ACC Down] debuff on the targets, lasting 12s. Then, casts a [ATK Down] debuff on the targets, lasting 12s. (#1 Damage: 221.1% ATK)
  6. Casts a [ACC Down] debuff on the targets, lasting 14s. Then, casts a [ATK Down] debuff on the targets, lasting 14s. (#1 Damage: 237.6% ATK)
  7. Casts a [ACC Down] debuff on the targets, lasting 14s. Then, casts a [ATK Down] debuff on the targets, lasting 14s. (#1 Damage: 257.4% ATK)
  8. Casts a [ACC Down] debuff on the targets, lasting 14s. Then, casts a [ATK Down] debuff on the targets, lasting 14s. (#1 Damage: 273.9% ATK)
  9. Casts a [ACC Down] debuff on the targets, lasting 14s. Then, casts a [ATK Down] debuff on the targets, lasting 14s. (#1 Damage: 293.7% ATK)
  10. Casts a [ACC Down] debuff on the targets, lasting 14s. Then, casts a [ATK Down] debuff on the targets, lasting 14s. (#1 Damage: 310.2% ATK)
  11. #1 Damage: 330% ATK
Ultimate

Raging River

Shock
Spawns a Shocksphere that follows Ardell, lasting 10s.
The Shocksphere attacks 1 random enemy in a 15m radius around Ardell, from a distance of 9m, every 1s, dealing damage per hit. Each hit casts a Shock debuff on the target, lasting 3.5s. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal.
The Shock debuff from the Shocksphere attacks will not be cast on the same target twice within 7s.
Deals 150% more damage to targets that are immune to Shock debuffs.
Accuracy required for: Shock
Skill levels (11)
  1. Each hit casts a [Shock] debuff on the target, lasting 2s. Deals 50% more damage to targets that are immune to [Shock] debuffs. (#1 Damage: 54% ATK)
  2. Each hit casts a [Shock] debuff on the target, lasting 2.25s. Deals 50% more damage to targets that are immune to [Shock] debuffs. (#1 Damage: 57.2% ATK)
  3. Each hit casts a [Shock] debuff on the target, lasting 2.25s. Deals 75% more damage to targets that are immune to [Shock] debuffs. (#1 Damage: 60.5% ATK)
  4. Each hit casts a [Shock] debuff on the target, lasting 2.5s. Deals 75% more damage to targets that are immune to [Shock] debuffs. (#1 Damage: 65.9% ATK)
  5. Each hit casts a [Shock] debuff on the target, lasting 2.5s. Deals 75% more damage to targets that are immune to [Shock] debuffs. (#1 Damage: 72.4% ATK)
  6. Each hit casts a [Shock] debuff on the target, lasting 2.5s. Deals 100% more damage to targets that are immune to [Shock] debuffs. (#1 Damage: 77.8% ATK)
  7. Each hit casts a [Shock] debuff on the target, lasting 2.75s. Deals 100% more damage to targets that are immune to [Shock] debuffs. (#1 Damage: 84.2% ATK)
  8. Each hit casts a [Shock] debuff on the target, lasting 2.75s. Deals 125% more damage to targets that are immune to [Shock] debuffs. (#1 Damage: 89.6% ATK)
  9. Each hit casts a [Shock] debuff on the target, lasting 3s. Deals 125% more damage to targets that are immune to [Shock] debuffs. (#1 Damage: 96.1% ATK)
  10. Each hit casts a [Shock] debuff on the target, lasting 3s. (#1 Damage: 101.5% ATK)
  11. #1 Damage: 108% ATK

Ardell The Torrent gear recommendations

Build 1

Weapon
ATKATK%, ACC, Skill RECOV
Shield
DEFATK%, ACC, Skill RECOV
Helmet
HPATK%, ACC, Skill RECOV
Pauldrons
ATK%ATK%, ACC, Skill RECOV
Gauntlets
Skill RECOVATK%, ACC, Skill RECOV
Chestplate
ACCATK%, ACC, Skill RECOV
Belt
Skill RECOVATK%, ACC, Skill RECOV
Boots
Skill RECOVATK%, ACC, Skill RECOV
Amulet
ATKATK%, Skill RECOV
Earrings
HPATK%, Skill RECOV
Banner
ATK%ACC, Skill RECOV
Talisman
Skill RECOVATK%, ACC, Skill RECOV
Flask
ACCACC, Skill RECOV

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