Rynn - Invokers Titan Legacy

Last updated 3 Nov 2026

RynnLightseekersLightMelee AttackerMindfog
Overall2.4average of 20 ratings

Rynn is a Rare Light Melee Attacker from the Lightseekers faction in Invokers Titan Legacy.

The Imperial Legions win their wars, no matter the cost. Rynn disagrees: to her, no warrior can ever sacrifice their honor, not even for victory. She disagreed so strongly, in fact, that her entire Legion changed its mind before she did.

Faction
Lightseekers
Element
Light
Class
Melee Attacker
Sign of
Duthra
Tolerances
Mindfog
Rarity
Rare

Rynn stats

  • HP6380#136/161
  • ATK811#103/161
  • DEF502#154/161
  • CRIT RATE5%#142/161
  • CRIT DMG70%#11/161
  • ACC0#155/161
  • RES10#131/161
  • COMBO SPD0#136/161
  • SKILL SPD7#54/161
  • SKILL RECOV0#140/161
  • MANA GEN38#30/161
  • INSTINCT47#66/161
  • MOVE SPD119#125/161

Rynn ratings

Rynn skills

Basic attack

Basic Attack

Attacks 1 enemy, dealing damage.
Skill levels (11)
  1. Damage: 24.5% ATK
  2. Damage: 26% ATK
  3. Damage: 27.4% ATK
  4. Damage: 29.9% ATK
  5. Damage: 32.8% ATK
  6. Damage: 35.3% ATK
  7. Damage: 38.2% ATK
  8. Damage: 40.7% ATK
  9. Damage: 43.6% ATK
  10. Damage: 46.1% ATK
  11. Damage: 49% ATK
Skill 1

Show of Discipline

Bleed
Attacks 1 enemy 2 times, dealing damage per hit. Each hit casts a 1% Bleed debuff on the target, lasting 4s. The Bleed ticks every 2s, damaging targets by 1% of their MAX HP per tick (up to 400% ATK).
Accuracy required for: Bleed
Skill levels (11)
  1. Each hit casts a [0.5% Bleed] debuff on the target, lasting 2s. The [Bleed] ticks every 2s, damaging targets by 0.5% of their MAX HP per tick (up to 200% ATK). (#1 Damage: 35% ATK; #2 Bleed Damage Limit: 200% ATK per tick; #3 Damage: 35% ATK; #4 Bleed Damage Limit: 200% ATK per tick)
  2. Each hit casts a [0.5% Bleed] debuff on the target, lasting 2s. The [Bleed] ticks every 2s, damaging targets by 0.5% of their MAX HP per tick (up to 200% ATK). (#1 Damage: 37.1% ATK; #2 Bleed Damage Limit: 200% ATK per tick; #3 Damage: 37.1% ATK; #4 Bleed Damage Limit: 200% ATK per tick)
  3. Each hit casts a [0.6% Bleed] debuff on the target, lasting 2s. The [Bleed] ticks every 2s, damaging targets by 0.6% of their MAX HP per tick (up to 225% ATK). (#1 Damage: 39.2% ATK; #2 Bleed Damage Limit: 225% ATK per tick; #3 Damage: 39.2% ATK; #4 Bleed Damage Limit: 225% ATK per tick)
  4. Each hit casts a [0.6% Bleed] debuff on the target, lasting 2s. The [Bleed] ticks every 2s, damaging targets by 0.6% of their MAX HP per tick (up to 225% ATK). (#1 Damage: 42.7% ATK; #2 Bleed Damage Limit: 225% ATK per tick; #3 Damage: 42.7% ATK; #4 Bleed Damage Limit: 225% ATK per tick)
  5. Each hit casts a [0.7% Bleed] debuff on the target, lasting 2s. The [Bleed] ticks every 2s, damaging targets by 0.7% of their MAX HP per tick (up to 250% ATK). (#1 Damage: 46.9% ATK; #2 Bleed Damage Limit: 250% ATK per tick; #3 Damage: 46.9% ATK; #4 Bleed Damage Limit: 250% ATK per tick)
  6. Each hit casts a [0.7% Bleed] debuff on the target, lasting 2s. The [Bleed] ticks every 2s, damaging targets by 0.7% of their MAX HP per tick (up to 250% ATK). (#1 Damage: 50.4% ATK; #2 Bleed Damage Limit: 250% ATK per tick; #3 Damage: 50.4% ATK; #4 Bleed Damage Limit: 250% ATK per tick)
  7. Each hit casts a [0.8% Bleed] debuff on the target, lasting 2s. The [Bleed] ticks every 2s, damaging targets by 0.8% of their MAX HP per tick (up to 300% ATK). (#1 Damage: 54.6% ATK; #2 Bleed Damage Limit: 300% ATK per tick; #3 Damage: 54.6% ATK; #4 Bleed Damage Limit: 300% ATK per tick)
  8. Each hit casts a [0.9% Bleed] debuff on the target, lasting 2s. The [Bleed] ticks every 2s, damaging targets by 0.9% of their MAX HP per tick (up to 300% ATK). (#1 Damage: 58.1% ATK; #2 Bleed Damage Limit: 300% ATK per tick; #3 Damage: 58.1% ATK; #4 Bleed Damage Limit: 300% ATK per tick)
  9. Each hit casts a [0.9% Bleed] debuff on the target, lasting 3s. The [Bleed] ticks every 2s, damaging targets by 0.9% of their MAX HP per tick (up to 350% ATK). (#1 Damage: 62.3% ATK; #2 Bleed Damage Limit: 350% ATK per tick; #3 Damage: 62.3% ATK; #4 Bleed Damage Limit: 350% ATK per tick)
  10. Each hit casts a [1% Bleed] debuff on the target, lasting 3s. The [Bleed] ticks every 2s, damaging targets by 1% of their MAX HP per tick (up to 350% ATK). (#1 Damage: 65.8% ATK; #2 Bleed Damage Limit: 350% ATK per tick; #3 Damage: 65.8% ATK; #4 Bleed Damage Limit: 350% ATK per tick)
  11. #1 Damage: 70% ATK; #2 Bleed Damage Limit: 400% ATK per tick; #3 Damage: 70% ATK; #4 Bleed Damage Limit: 400% ATK per tick
Skill 2

Show of Might

Charges through a 14x4m path towards the furthest enemy in a 4x14m area in front of Rynn, damaging each enemy hit, dealing damage.
Launches all enemies, knocking them 6m away, for 1.6s.
Accuracy required for: Launch
Skill levels (11)
  1. Launches all enemies, knocking them 6m away, for 1s. (#1 Damage: 145% ATK)
  2. Launches all enemies, knocking them 6m away, for 1s. (#1 Damage: 153.7% ATK)
  3. Launches all enemies, knocking them 6m away, for 1.1s. (#1 Damage: 162.4% ATK)
  4. Launches all enemies, knocking them 6m away, for 1.1s. (#1 Damage: 176.9% ATK)
  5. Launches all enemies, knocking them 6m away, for 1.2s. (#1 Damage: 194.3% ATK)
  6. Launches all enemies, knocking them 6m away, for 1.2s. (#1 Damage: 208.8% ATK)
  7. Launches all enemies, knocking them 6m away, for 1.2s. (#1 Damage: 226.2% ATK)
  8. Launches all enemies, knocking them 6m away, for 1.3s. (#1 Damage: 240.7% ATK)
  9. Launches all enemies, knocking them 6m away, for 1.3s. (#1 Damage: 258.1% ATK)
  10. Launches all enemies, knocking them 6m away, for 1.3s. (#1 Damage: 272.6% ATK)
  11. #1 Damage: 290% ATK
Skill 3

Show of Truth

Blind
Attacks 9 enemies in a 7.5m radius around Rynn, dealing damage. Casts a Blind debuff on the targets, lasting 12s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage.
Accuracy required for: Blind
Skill levels (11)
  1. Casts a [Blind] debuff on the targets, lasting 6s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. (#1 Damage: 150% ATK)
  2. Casts a [Blind] debuff on the targets, lasting 7s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. (#1 Damage: 159% ATK)
  3. Casts a [Blind] debuff on the targets, lasting 7s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. (#1 Damage: 168% ATK)
  4. Casts a [Blind] debuff on the targets, lasting 7s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. (#1 Damage: 183% ATK)
  5. Casts a [Blind] debuff on the targets, lasting 8s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. (#1 Damage: 201% ATK)
  6. Casts a [Blind] debuff on the targets, lasting 9s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. (#1 Damage: 216% ATK)
  7. Casts a [Blind] debuff on the targets, lasting 10s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. (#1 Damage: 234% ATK)
  8. Casts a [Blind] debuff on the targets, lasting 10s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. (#1 Damage: 249% ATK)
  9. Casts a [Blind] debuff on the targets, lasting 10s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. (#1 Damage: 267% ATK)
  10. #1 Damage: 282% ATK
  11. #1 Damage: 300% ATK
Ultimate

Show of Glory

Attacks 1 enemy, dealing damage. Damage increases by 14% per debuff on the target, limited up to +90% damage.
Skill levels (11)
  1. Damage increases by 7% per debuff on the target, limited up to +60% damage. (#1 Damage: 487.5% ATK)
  2. Damage increases by 8% per debuff on the target, limited up to +60% damage. (#1 Damage: 516.8% ATK)
  3. Damage increases by 9% per debuff on the target, limited up to +60% damage. (#1 Damage: 546% ATK)
  4. Damage increases by 10% per debuff on the target, limited up to +60% damage. (#1 Damage: 594.8% ATK)
  5. Damage increases by 10% per debuff on the target, limited up to +60% damage. (#1 Damage: 653.2% ATK)
  6. Damage increases by 12% per debuff on the target, limited up to +60% damage. (#1 Damage: 702% ATK)
  7. Damage increases by 12% per debuff on the target, limited up to +70% damage. (#1 Damage: 760.5% ATK)
  8. Damage increases by 12% per debuff on the target, limited up to +70% damage. (#1 Damage: 809.2% ATK)
  9. Damage increases by 12% per debuff on the target, limited up to +80% damage. (#1 Damage: 867.8% ATK)
  10. #1 Damage: 916.5% ATK
  11. #1 Damage: 975% ATK

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